• Impact Report 2018

Impact Report 2018

We are a registered Community Interest Company – the official nomination for Social Entreprises. As such we have the obligation to submit each year our Impact Report.

Our mission is to empower children, adults and the whole community to adapt their lifestyles now for a better future. We achieve this by teaching the Science of Sustainable Development through workshops, campaigns and educational games. Since our incorporation in September 2017, we reached more than 16 hundred adults and children by:

  • delivering 16 STEAM* workshops mainly in primary schools
  • running 2 change behaviour campaigns
  • teaching 5 courses for young adults in a Business School
  • creating 10 educational games
*STEAM = Science Technology Engineering Arts Mathematics

Consultation with stakeholders

Our main stakeholders are teachers and educators. They have been involved in the design and organisation of workshops and campaigns for every step. We took their point of views onboard for our games and other educational material. We also considered the feedback from end users such as children and their families for the games – allowing us to improve continuously our product and increase our impact. Furthermore, we work with scientists to contribute and fact check our educational content. We have established strong relationships with 11 of them and they are now our STEAM ambassadors.

Meeting the UN GLobal Goals

Goal 1 - No Poverty Goal 2 - Zero Hunger Goal 3 - Good Health and Well-Being Goal 4 - Quality Education Goal 5 - Gender Equality Goal 6 - Clean Water and Sanitation Goal 7 - Affordable and Clean Energy Goal 8 - Decent Work and Economic Growth Goal 9 - Industry, Innovation, and Infrastructure Goal 10 - Reduced Inequalities Goal 11 - Sustainable Cities and Communities Goal 12 - Responsible Consumption and Production Goal 13 - Climate Action Goal 14 - Life Below Water Goal 15 - Life on Land Goal 16 - Peace, Justice and Strong Institutions Goal 17 - Partnerships

Tags: Impact Report, 2018

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